3D game engine design : a practical approach to real-time computer graphics /BY David H. Eberly
By: Eberly, David H.
Publisher: Amsterdam Elsevier 2007Edition: 2nd ed.Description: xxii, 1018 p.ISBN: 9780122290633.Subject(s): 3D display systems | Computer graphics | Real-time programming | Computer games-ProgrammingDDC classification: 006.693Item type | Current location | Collection | Call number | Status | Date due | Barcode |
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Books in Stacks (S) | Engineering Library Science & Technology | S | 006.693 EBE (Browse shelf) | Available | 252786 |
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006.66 LAS Computational geometry and computer graphics in C++ | 006.68 MAC Photoshop 6 for windows bible | 006.6882 DER Introducing Maya 8 : 3D for beginners / | 006.693 EBE 3D game engine design : a practical approach to real-time computer graphics | 006.7 LIZ Fundamentals of multimedia | 006.7 RAJ Computer graphics with multimedia | 006.74 CRA Html5 hacks |
Includes appendix, references and index.
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